The Story of Virtual Eye Motorsport

Motorsport

Virtual Eye has been involved in the high-speed world of Motorsport since 2000 with the Race to the Sky Rally, the World Rally Championship in 2002, NASCAR Daytona in 2004-5 for Sportvision, and the Rally of New Zealand. At the start of 2009 Virtual Eye was contracted to provide the Formula1 series graphics for the BBC, and by March the graphics package was ready for the season-opening Australian Grand Prix in Melbourne.

The package included a detailed 3-D depiction of the Melbourne track and, as the series progressed, graphics showing lines the drivers took; where they accelerated; braked; their speed and gear choices. As well, commentators were able to “drive” the virtual cars during analysis before or after race coverage, choosing the lines they would take into corners, and how they might have dealt with crashes. In total Virtual Eye built 17 highly detailed and accurate virtual tracks, as well as vehicles and drivers.

In 2010 Virtual Eye provided a package that included additional tracks like Hockenheim in Germany, Circuit Gilles-Villeneuve in Montreal and Yeongam in Korea - as well as the upgraded Silverstone circuit in England. Having covered F1 2009, our graphics were able to show circuit upgrades between 2009-2010 in depth. 19 circuits in all were supplied for the 2010 Formula1 series.

In 2012 Virtual Eye was contracted by BskyB to provide Formula1 graphics. The Virtual Eye Formula1 package now supports quick display updates of weather changes, car visibility and placement, foliage and detail placement, shadow and sun direction, track guide features and 2D overlays. Track Fly-ins are generated for every qualifying and race day. Track Guides support G-force display, animated mini-maps, drive-lines (with braking and accelerating), down-force arrows, corner and car labelling, camera matching, overtaking and driver POV.

Night flyover of the 2011 Singapore Formula One circuit.

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BBC F1 Testimonial

"There is no doubt that ARL/Virtual Eye... produced an incredible output for the past two seasons. We have all been truly overawed with the power, flexibility, beauty and sheer cleverness of the system, it's modelling, and it's operation. It is, by a long way, the best 3D that I have worked with anywhere, and everybody who has seen it - viewers, colleagues, experienced graphics professionals - have been similarly impressed..." Richard Carr, Senior Producer, Formula One, BBC. (25.01.11)

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